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Struct AutoEmitterBase.AutoAimModule

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: BulletStorm.Emitters
Assembly: BulletStorm.dll
Syntax
[Serializable]
public struct AutoAimModule

Fields

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aimOnEmissionStart

Declaration
[LocalizedTooltip("When start emitting, aim at the target.")]
public bool aimOnEmissionStart
Field Value
Type Description
System.Boolean
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enabled

Declaration
public bool enabled
Field Value
Type Description
System.Boolean
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followRateConst

Declaration
[LocalizedTooltip("Max rotation angle per second during emission to follow target.")]
public float followRateConst
Field Value
Type Description
System.Single
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followRateCurve

Declaration
[CustomCurve(0F, 0F, 180F, 2F)]
[LocalizedTooltip("X-axis is the angle between target and current aim direction, Y-axis is rotation rate.")]
public AnimationCurve followRateCurve
Field Value
Type Description
UnityEngine.AnimationCurve
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followRateMultiplier

Declaration
[LocalizedTooltip("Multiplier for follow rate curve.")]
public float followRateMultiplier
Field Value
Type Description
System.Single
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followRateUseCurve

Declaration
[Header("Follow rate")]
[LocalizedTooltip("Use a curve to describe follow rate.")]
public bool followRateUseCurve
Field Value
Type Description
System.Boolean
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target

Declaration
[LocalizedTooltip("The game object should the emitter aim at.")]
public Target target
Field Value
Type Description
Target

Methods

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GetFollowRate(Single)

Declaration
public float GetFollowRate(float angleDiff)
Parameters
Type Name Description
System.Single angleDiff
Returns
Type Description
System.Single
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