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Struct AutoEmitterBase.AimOffsetModule

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: BulletStorm.Emitters
Assembly: BulletStorm.dll
Syntax
[Serializable]
public struct AimOffsetModule

Fields

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curveTimeScale

Declaration
[LocalizedTooltip("When using curve, the time in seconds that curve x-axis 0~1 represents.")]
public float curveTimeScale
Field Value
Type Description
System.Single
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enabled

Declaration
public bool enabled
Field Value
Type Description
System.Boolean
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offsetOnStart

Declaration
[LocalizedTooltip("XYZ rotation offset when an emission starts in euler angles.")]
public Vector3 offsetOnStart
Field Value
Type Description
UnityEngine.Vector3
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xOffset

Declaration
[LocalizedTooltip("Offset on x-axis.")]
public ParticleSystem.MinMaxCurve xOffset
Field Value
Type Description
UnityEngine.ParticleSystem.MinMaxCurve
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xOffsetMode

Declaration
[Header("X-axis")]
[LocalizedTooltip("Offset mode on x-axis, this will cause emitter aim up (negative) and down (positive).")]
public AutoEmitterBase.AimOffsetModule.OffsetMode xOffsetMode
Field Value
Type Description
AutoEmitterBase.AimOffsetModule.OffsetMode
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yOffset

Declaration
[LocalizedTooltip("Offset on y-axis.")]
public ParticleSystem.MinMaxCurve yOffset
Field Value
Type Description
UnityEngine.ParticleSystem.MinMaxCurve
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yOffsetMode

Declaration
[Header("Y-axis")]
[LocalizedTooltip("Offset mode on y-axis, this will cause emitter aim left (negative) and right (positive).")]
public AutoEmitterBase.AimOffsetModule.OffsetMode yOffsetMode
Field Value
Type Description
AutoEmitterBase.AimOffsetModule.OffsetMode
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zOffset

Declaration
[LocalizedTooltip("Offset on z-axis.")]
public ParticleSystem.MinMaxCurve zOffset
Field Value
Type Description
UnityEngine.ParticleSystem.MinMaxCurve
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zOffsetMode

Declaration
[Header("Z-axis")]
[LocalizedTooltip("Offset mode on z-axis, this will cause emitter aim clockwise (negative) and counterclockwise (positive).")]
public AutoEmitterBase.AimOffsetModule.OffsetMode zOffsetMode
Field Value
Type Description
AutoEmitterBase.AimOffsetModule.OffsetMode

Properties

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TotalOffset

Declaration
public Vector3 TotalOffset { get; }
Property Value
Type Description
UnityEngine.Vector3
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